Student Work

Unity Game by Hee Seung

In my Video Game Design class taught within the Computer Art, Computer Animation and Visual Effects department at School of Visual Arts, Hee Seung created a Unity game as his capstone project.

Hee Seung’s game used pre-built assets to explore a complete game prototype with an evocative sci-fi theme, allowing this 3D Art student to experiment with programming C#, lighting a scene, working with sound design, creating 2D UI, and designing simple quest and puzzle game mechanics.

Hee Seung is now a prop artist on Iron Tracks, a student-led independent game project conducted in collaboration with students at Minerva University.

Natalie Mesnard