Unity Game by Hee Seung
In my Video Game Design class taught within the Computer Art, Computer Animation and Visual Effects department at School of Visual Arts, Hee Seung created a Unity game as his capstone project.
Hee Seung’s game used pre-built assets to explore a complete game prototype with an evocative sci-fi theme, allowing this 3D Art student to experiment with programming C#, lighting a scene, working with sound design, creating 2D UI, and designing simple quest and puzzle game mechanics.
Hee Seung is now a prop artist on Iron Tracks, a student-led independent game project conducted in collaboration with students at Minerva University.